This map allows you to benchmark your computer and on end send your result to Valve.
The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Several elements of the gameplay were modified from their Counter-Strike iteration, such as the behavior of the grenades, the physics engine, and the weapons' recoil. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Moving and shooting also differs noticeably from many other first-person shooters. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. The aim of playing a map is to accomplish a map's objective. Counter-Strike on the Xbox sold an additional 1.5 million units.Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay.
It's important to note that sales of Counter-Strike (2000) and Counter-Strike: Source (2006) represent retail sales of the stand alone game only, it doesn't account for any sales through digital distribution or the consumers who received the mod for free with the original Half-Life, Half-Life 2, The Orange Box or any other package.Ĭombined, the figures published by Valve total 32.8 million units sold, which is increased to 36.5 million if Left 4 Dead projections are included. Half-Life 2: Episode One (2006) - 1.4 Million.Ĝounter-Strike: Source (2006) - 2.1 Million.Ĝounter-Strike: Condition Zero (2004) - 2.9 Million.Half-Life: Opposing Force (1999) - 1.1 Million.Valve's digital distribution platform, Steam, released in 2003, is sure to have helped move hundreds of thousands of copies of their games, if not more, which would account for the rather noticeable gap between Half-Life and Half-Life 2 sales.Įarlier this year Valve founder and front man, Gabe Newell, predicted that sales via Steam of Valve's own products would surpass that of their retail sales. These figures include retail sales only, meaning any copies moved via digital distribution aren't accounted for in these figures. The list includes nine games total including Half-Life, Counter-Strike and The Orange Box.